Drawing from Bloodborne and Sekiro: Shadows Die Twice, Thymesia creates a Souls-like experience that iterates on what's most important about From's beloved titles.
A lot of games have drawn inspiration from the works of From Software, with varying degrees of success. While many developers look to emulate that high degree of challenge that comes from the likes of Dark Souls, Bloodborne, and Sekiro, they often miss the fact that it's From's thoughtful, tight gameplay and deliberate encounter design that makes these games fun, not just a punishing difficulty. Thymesia, a 3D action game that draws heavy influence from some specific From titles, manages to strike that balance successfully, creating a Souls-like that taps into the same rewarding moments provided by its biggest inspirations.
Thymesia draws most obviously from two of From Software's games: the aggressive, horror-inspired Bloodborne, and the fast-paced, duel-focused Sekiro: Shadows Die Twice. And to be sure, developer Overborder Studio owes a lot to its inspirations. Like Bloodborne, Thymesia is about a lone warrior wandering into a plague-stricken world where everyone infected has turned into a maddened, bloodthirsty killer. It has a similar atmosphere to Bloodborne and even its protagonist, Corvus, looks a bit like a Yarnham Hunter--more accurately, Hunter of Hunters Eileen the Crow.
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Now Playing: Thymesia Video Review
Like most Souls games, Thymesia drops you into the middle of a weird situation without much explanation and leaves you to figure out what you're facing as you explore its world and kill the people you find there. It all takes place in a kingdom called Hermes, which is apparently located in the canopy of an enormous tree. The world has been beset by a plague that infects people and animals, mutating them and turning them into monsters. Until now, Hermes managed to deal with the plague through the study and use of alchemy, but something has gone wrong, Hermes has succumbed, and nobody knows what to do.
As Corvus, some sort of superpowered fighter with a connection to the alchemists trying to cure the plague, your job in Thymesia is to remember what happened. Each level in the game is actually a lengthy recollection of a past event, and Corvus has previously ventured through three different locales in the kingdom and killed the monsters found there. However, the question of whether those memories are trustworthy is floating around in the background as you work through these areas once again. The whole story is a little thin; it's not especially clear who Corvus is, why he's such a great fighter of plague monsters, or how he got these memories the other characters want him to examine. It's tough to patch together exactly what's going on even as you scour the game world for notes and clues. When the things you've learned culminate in Thymesia's ending, which requires you to make specific choices based on what you've learned, it's not particularly clear what the game wanted you to take away, or why.
Though there's a fair amount of story to uncover, it's not the star of the show in Thymesia. That, instead, is the fast-paced, offense-heavy gameplay that has you ripping through small enemies and battling some tougher, more inventive bosses.
The key mechanics of Thymesia are basically ripped straight out of Bloodborne and Sekiro, and both are used to great effect. Bloodborne is a game that eschews blocking for aggression and dodging, while Sekiro mostly encourages players to duel and deflect incoming attacks with their blade in order to be successful. Thymesia puts major focus on similar ideas: You have a sword in each hand for the entirety of the game, using them to slash away at enemies and, when timed correctly, parry incoming attacks. You'll alternate between agile avoidance with quick dodges and standing your ground against volleys of blows. Tight, responsive controls and expressive character animations mean that both approaches are highly satisfying--you'll quickly learn to spot when you need to parry an attack, and get a knack for where your dodges will take you and how to best outmaneuver almost any foe.
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The game's fast combat works exceedingly well, finding the same tough-but-rewarding cadence of both Sekiro and Bloodborne. Though you'll occasionally fight multiple enemies at a time, Thymesia is largely a game about tough duels and carefully planning your attacks. You want to do as much damage to your enemies as possible, without overcommitting--as in Soulsborne games, hitting attack buttons can lock you into animations that make you vulnerable to counterattack. In fact, oftentimes, defense is the best offense, since deflecting attacks not only protects you, but it can wreck the health bars of your opponents.
Where Overborder steps away from From Software is in how it deals with health in Thymesia, and in the various means of playstyle customization it affords you. Enemies in Thymesia take two kinds of damage: "wounds" damage and damage to their overall health. When you attack with your sword, for instance, you do damage by inflicting these "wounds" on enemies. Regular attacks decrease a white wounds health bar, leaving a green overall health bar underneath. The plague causes wounds to heal automatically, so after a short time, the white health bar recharges to the same length as the green health bar. Thus, the only way to really damage enemies is to hit them with a special, high-powered claw attack that specifically targets the green health bar, whittling it down so you can ultimately drain both bars and perform an execution move.
The claw doesn't really damage the white health bar but drastically damages the green one, so you need to chain your standard attacks together with the claw attack. The tradeoff is that the claw takes a moment to charge up, potentially leaving you vulnerable. So in practice, combat becomes a quick and elaborate dance, requiring you to plan various moves and string them together with parries to actually deal damage, while also making sure not to overdo it and leave yourself open. Battling bosses often comes down to playing defensively with parries and dodges, dealing them wounds damage, before waiting for an opening to get in some quick claw strikes to actually hurt them long-term. Because parrying deals damage to opponents, you're incentivized to attack aggressively and to master the timing of blocks, turning all aspects of the fight against your opponent.
It's these combat mechanics that make Thymesia a blast to play, especially once you get the hang of them and fall into a rhythm. The game also brings to bear several other good ideas that add to the underlying, strong mechanics borrowed from Soulsborne games. The claw attack, for instance, can be charged up, and if you max it out, you'll actually wrench away a spectral "plague weapon" from your enemy, which you can then use in the fight yourself. As you face opponents, they'll occasionally drop items called skill shards, which give you training in their particular weapon. With skill shards, you can unlock and then level up plague weapons and then equip them at Thymesia's save points, which function like Bloodborne's lanterns or Sekiro's idol statues. Thus, you can steal weapons from enemies as you're fighting them for single-use special attacks, or rely on the equipped weapon you brought, drawing on a resource you have to recharge called Energy. The plague weapons give you a wide range of additional kinds of attacks that can give you an edge in a fight, and the claw's ability to steal a weapon from someone annoying you with it provides a handy means of changing tactics on the fly mid-battle.
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Thymesia relies on a similar leveling system to Bloodborne, Sekiro, and the Souls games, but with another smart addition. Like those games, you gather a resource (Memories) from enemies you kill that you can spend at save points to level up, increasing your base stats. Every time you do, however, you unlock a talent point, which you can invest into one of a bunch of different skill trees. These give you a host of possible upgrades, like different kinds of dodges, a parry that trades off damage dealt from deflections for less exacting timing, a damage boost for your weapons, or the ability to gain health from executions. That last one really defines how Thymesia feels--every enemy is left vulnerable to an execution when you do enough damage to both health bars, so playing aggressively and racking up kills restores your health, allowing you to stockpile your small batch of healing potions (which function just like the Estus flask of Souls games). It's a great incentive to push your capabilities in every fight, adding to the Bloodborne focus on aggression by marrying it to a Sekiro-like cinematic execution system.
You can change and reset skills whenever you want, and there are a wide variety of different ones at your disposal. Some require you to build out a specific tree by choosing multiple skills, and sometimes, picking one skill tree closes off another. It all works to allow you to define a very specific, very customized playstyle--but it's also one that you can change at any save point, almost whenever you want. Between the skill system and the tight, responsive combat, Thymesia's gameplay is highly satisfying, adding a host of its own cool ideas to its underlying inspirations.
Boss fights are where the best elements of Thymesia's combat come together with inventive enemy designs, a group that feels like a Soulsborne greatest hits record. You've got your fast-moving duelist, your big knight in armor with a huge sword, your giant monster, and your puzzle-heavy fight filled with regular enemies. No two boss fights are similar to the others, giving you a quick smattering of ideas that each challenge you in different ways, while still meshing well with Thymesia's underlying gameplay foundation. A few of them are pretty difficult, too, with multiple phases and mechanics you'll need to observe, learn, and circumvent in order to survive. It was in the game's first major boss fight, with an agile, disappearing magician called Odur, that the game really hit its stride and endeared itself to me for the next 10 hours.
Thymesia also draws on some of the weaker things about the Soulsborne games, and can't always quite deliver on the inspirations to which it's trying to pay homage. The story is presented in a similarly sparse fashion the From games are known for, and is similarly disjointed and haphazard. While there are some good ideas within it, I felt like I missed a few major beats, despite having put in the work to play all of the levels and scour all of its corners. What specifically doesn't work about it is the ending, where you're forced to make a choice without really knowing what it means or why you're doing it. The plot of Thymesia is something of a minor concern, since the focus is wholly on the gameplay, but there's enough there that it's clear Overborder Studios cared about the tale it was trying to tell--it just struggles to land it.
And, as in Soulsborne games, levels are huge affairs with multiple paths that circle back and forth on each other, allowing you to find shortcuts to reach different sections over and over again. After you finish the first memory in one of Thymesia's three main areas, you can return to it to delve further in additional levels, fighting other bosses or uncovering bits of story. Those later levels often send you on different pathways through the original one, focusing on different sections of the map you've already seen, or even sending you to find pathways into new areas altogether.
The trouble is, each of the three big locales is extremely easy to get lost in, and you'll often find yourself wandering around in circles, trying to find the one ladder or doorway that you missed. The looping level design makes all the areas feel maze-like and confusing, with backgrounds and landmarks a little too samey to make for easy navigation, and shortcuts rarely are important enough to warrant the effort required in finding them.
Generally, Thymesia is a quick overall experience, and that can play a little to its detriment as well. There's a decent variety of enemies carrying a different smattering of weapons, and those weapons generally determine how those enemies fight. You'll also see tougher variants on most of those enemies, who suck up more damage, hit harder, and generally require you to think harder about how to kill. Especially revisiting the same major locations over and over, though, you'll run into the same enemy types quite a bit, and it's not hard to develop a rhythm in taking them down. Once you've spent a few hours in the game, a lot of these fights become trivial as you repeat the same actions to rip through enemies over and over. Tougher minibosses shake things up, and all the boss fights are a delight, but the smaller scale of Thymesia works against it in making it a little too easy to get so good at the game that you rip through most enemies.
Still, at 10 hours, Thymesia is short enough that it doesn't overstay its welcome. You wind up feeling more like a general badass than a vastly overpowered killing machine for the most part, and the game's great ideas culminate in some intense, memorable boss fights. While a few elements of the overall experience don't gel, Thymesia understands what matters most about its inspirations, while adding a few spins of its own to create a small, smart, and rewarding Souls-like experience.
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FAQs
How long does it take to beat Thymesia? ›
Single-Player | Polled | Average |
---|---|---|
Main Story | 28 | 6h 56m |
Main + Extras | 42 | 10h 1m |
Completionist | 32 | 14h 32m |
All PlayStyles | 102 | 10h 35m |
Thymesia treads familiar ground and delivers a good Soulslike experience. But unfortunately, the game doesn't step outside Bloodborne's shadow, leaving it plagued with the same issues that weigh down many Soulslike games.
How do you deflect Thymesia? ›You hit the left bumper or L1, and you'll swing a small dagger to deflect an attack. You can do this fairly rapidly to luck out against some strings of attacks, but to accurately deflect faster or more specific combos, you'll need to match your button presses with the incoming strikes.
Is Thymesia worth it Reddit? ›Thymesia is a great game. It takes some getting used to, and the combat can feel a bit clunky at first, but once you've got the hang of it, you'll be zipping around the screen dealing damage to every enemy in your way and hoping that you dodged in time to avoid them doing the same to you.
Is Thymesia difficult? ›The difficulty is not too hard, but you can get overwhelmed by multiple enemies pretty easily. There is a bit of a learning curve, but once you master the game's mechanics, it is satisfying to play.
Is Thymesia a short game? ›Although the game was quite brief, clocking in at around eight to nine hours left a lasting impression on me. I find the game's story quite forgettable and, at times, incomprehensible. But the fast-paced combat and engaging boss fights overshadowed the game's narrative inconsistencies.
Is Thymesia easier than Dark Souls? ›As with other parts of the game, this is another thing Thymesia does that is simpler. If you don't want to rummage through hours of item descriptions, NPC dialogue trees and YouTube videos to completely understand the Dark Souls lore, then Thymesia might be for you.
What is Fromsoft best game? ›- 7/16 Dark Souls (Xbox 360) - 89.
- 6/16 Demon's Souls (PlayStation 3) - 89.
- 5/16 Dark Souls 3 (PC) - 89.
- 4/16 Sekiro: Shadows Die Twice (Xbox One) - 91.
- 3/16 Dark Souls 2 (Xbox 360) - 91.
- 2/16 Bloodborne (PlayStation 4) - 92.
- 1/16 Elden Ring (PlayStation 5) - 97.
Unfortunately, a lot of the hopelessness is lost because nobody talks. You will bump into a few characters on your journey, but there is no voice acting.
Does Thymesia have parry? ›In Thymesia, there's a more classic parry system in place. To draw a little dagger that will deflect the enemy's strike, you must hit L1 or F on your press or keyboard, consequently. Remember that in some circumstances where you're entering a shower of blows, you can constantly press the turn button.
Can I jump in Thymesia? ›
There is no jump! There is a skill, a well timed dash towards a critical attack that makes corvus jump. Also other skills what you can do during the jump.
What is max level in Thymesia? ›Reach level 50.
Is Steelrising a hard game? ›With enough ammo (which you can easily purchase at a rest point), it can even render bosses less of a threat. In fact, that's kind of a theme with Steelrising. While it is a challenging game, it's nothing like other Soulslikes in terms of difficulty.
Is Deepwoken worth getting? ›It is definitely worth $5. You should do some research on the game first, if you haven't already. Try playing one of those free deepwoken games, if you ever find one, to get a feel for the games combat and maybe even aesthetic.
Does Thymesia have NG+? ›To make matters worse, Thymesia lacks the “new game plus” commonly found within the Soulsborne subgenre, which could have been a boon to the game's replayability.
What is the hardest boss in Thymesia? ›Odur is easily the hardest boss in Thymesia, and could actually be one of the hardest first bosses in any game.
Is bloodborne harder than Elden Ring? ›Bloodborne is one of FromSoftware's most beloved games, but after playing Elden Ring, players can find that its opening level feels a lot tougher. When Elden Ring released in Feb. 2022, it was adored by fans and critics alike, becoming one of the highest-rated games of all time.
Why is Elden Ring so difficult? ›It's pretty safe to say that Elden Ring is a tough game. Frequent ambushes and enemies that can kill you with a single hit can make the first few hours very difficult.
What is the shortest video game to beat? ›The shortest game to beat is actually clue. The speedrun is less than a second, and can be found here: The speedrun is pure luck, as you immediately accuse the first person with the first options. If you are correct, you have beat the game in under one-tenth of a second.
What is the shortest game to make? ›- 8/8 Super Smash Bros. ...
- 7/8 Crash Bandicoot 3: Warped - 10.5 Months.
- 6/8 Uncharted: The Lost Legacy - 15 Months.
- 5/8 GTA: Vice City - 9 Months.
- 4/8 Fallout: New Vegas - 18 Months.
- 3/8 The Legend Of Zelda: Majora's Mask - 12 Months.
- 2/8 Final Fantasy 6 - 12 Months.
How many bosses are in Thymesia? ›
There are 8 bosses total in Thymesia — but only 7 cores. There are 3 required bosses, 4 optional bosses, and the final boss.
› thymesia-review-pc ›Thymesia review — A Plague Fail
Thymesia Review
Everything you need to know about Thymesia
But because of this difficulty, many may be wondering how long it takes to beat the game. Luckily, developer OverBorder Games has revealed that it'll take 7-9 hours to beat Thymesia, with a few factors playing into this. Thymesia is an indie title that's roughly 7-9 hours long, depending on your skill level.
What is the max level in Thymesia? ›Reach level 50.
Is Morgott hard to beat? ›The Elden Ring Morgott boss fight is almost definitely the toughest foe you've gone up against so far in the main story, but considering you probably beat the Draconic Tree Sentinel, Godfrey, and all of Leyndell he shouldn't prove impossible.
What is the level cap in Thymesia? ›In Thymesia, the level cap is 50. If your plague weapon gets a cool perk at Plague level 20, but you only reach 19 by the time you're at the 50 max, you will need to use a “Forgotten Feather” to respec your stats and get that perk. Also, for the first 25 levels, you will gain a talent point.
What is the longest game to 100% complete? ›- Baldur's Gate 2 Has An 88 Hour Average Completion Time. ...
- Final Fantasy 12 Averages 92.5 Hours To Complete. ...
- Completing Assassin's Creed Valhalla Takes Over 90 Hours. ...
- 96 Hours May Be Needed To Become Elden Lord In Elden Ring.
Completing Fallout: New Vegas under the completionist method will take players over 100 hours. The main story is about 27.5 hours, but those who take their leisurely time may beat all the game's content in over 300 hours.
What is the world longest game? ›Hockey players in Alberta hit the ice for 261 continuous hours to raise money for cancer patients at a children's hospital. After more than 10 straight days of gameplay, 40 hockey players in Alberta have broken the record for the world's longest game, beating their own record.
Is there armor in Thymesia? ›There is no basic equipment available in Thymesia. You can't equip a different sword, a shield, different armor — or anything else. You can upgrade your character stats, which increase damage and defense, but Corvus will always be wearing his trademark garb. In place of more traditional gear, you unlock Talents.
Can you jump in Thymesia? ›
There is no jump! There is a skill, a well timed dash towards a critical attack that makes corvus jump. Also other skills what you can do during the jump.
How do you get all the endings in Thymesia? ›Thymesia Guide – How To Beat The Final Boss (Spoilers)
To get all the endings, five in total, you must defeat all the game bosses, completing both the main story and the available subquests. Each of them will drop their Core once defeated, and you need all of them to unlock the different finales.
Morgott is the true identity of Margit, the Fell Omen, and the self-proclaimed "Last of All Kings". He is found in Leyndell, Royal Capital. When he and his twin brother Mohg were born, they were imprisoned deep in the Subterranean Shunning-Grounds for being born as Omen royalty.
Is Morgott the last boss? ›At the top awaits the final boss of the area: Morgott, the Omen King, son of Marika and Godfrey. By this point in Elden Ring, Morgott should be a familiar face.
What level should you fight Morgott? ›We recommend reaching at least level 75 before challenging Morgott, but you might want to respec if your build doesn't feel very strong. For some powerful playstyles, take a look at our best Elden Ring builds. Fortunately, you can also summon Melina to help if you're finding Morgott a bit too difficult.
Does Thymesia have multiple endings? ›Welcome to IGN's guide to Endings in Thymesia! There are five Endings in total to see in this game, and all five can be seen in a single playthrough as long as you do all of the optional content.
Can you prestige at level 50 Demonfall? ›The max level is 50, however, this can be increased through prestige (+5 levels to the max level per prestige). The max level with prestige 10 is 100.
How many rune do you need for max level? ›How Many Runes To Hit Elden Ring's Level Cap? Hitting the level cap in Elden Ring is a pretty lofty goal, as it will require players to farm a total of 1,692,558,415 runes.
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